Re: New SJ mod
Not regular shields, but the leaky shields.
Since each hit generates shield points, you'll want to alternate your fire with a heavy hull hitter, then a smaller shield sapper to clear the way for the next hull hitter.
Hrm... mixing large and small wouldn't really work, except for the partial damage effect.
If you have a low-efficiency heavy weapon, and a high efficiency small weapon, it might work...
60 hitpoint armor...
90 damage Heavy weapon... size x
4x30 damage light weapon... size x total
Alone, the light weapons can't hurt the armor.
1) 30 hull damage, 30 shields
2) ditto
3) ditto
...
Total, 30 partial damage, 30 shields, enemy never dies.
ZERO damage per x Kt
With all heavies, you get
1) 30 hull, 90 shields, 1 armor destroyed
2) 30 hull, 30 shields
3) 0 hull, 90 shields, 1 armor destroyed
4) 0 hull, 0 shields
Total, 120 hull damage, per 4 tonnage x's
30 damage per x Kt
With alternating, you get...
Two heavies, and 4 light for total 3x's of tonnage.
1H) 30 hull, +90 shields, 1 armor destroyed
2L) 0 hull, 30 shields
3L) 0, 0
4H) 30 hull, +90 shields, 1 armor destroyed
5L) 0 hull, 30 shields
6L) 0, 0
Total, 120 Hull damage, per 3 tonnage x's
40 damage per x Kt
[ January 28, 2004, 23:17: Message edited by: Suicide Junkie ]
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