Hi Imperious er Talenn, yes it is me in fact. Wow, what are the odds of meeting an old AoK player here? You know i still don't think anyone ever found out about the tower anti-camel bonus

Maybe its just me, but perhaps there is some catharthis involved, after the experiences of AoK, in being able to at a whim rebalance every variable possible in a game

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I like the ideas about affixing an organic cost to facilities, that will be close enough for most purposes. Is it possible to modify the settings file to do the same i wonder? Add an entry whereby per pop size, although receiving a production bonus also deducting increasing amounts of nutrients?
I agree with making ships more expensive in organics as well, although i usually change the crew compartments and life support rather than the hull so as to make 'robotic' ships, that don't use nutrients, also possible.
Nice to see you again!