Re: New SJ mod
A destroyer-sized transport can carry 10% of that planet's stock, so it shouldn't be way off.
Of course, if both sides are using hordes of infantry like this, the battle would take forever.
Upgrade to tanks, and the firepower to hitpoints ratio starts climbing. Put some artillery pieces behind them, and your battles will be over quicker.
The idea is that infantry are small and cheap cannon fodder you can throw at the problem to hold off the enemy.
The same situation with Large troops gets 900k hitpoints, and dishes out up to 60k damage per turn.
The infantry-filled homeworld only deals about 5k damage.
It is the heavier (and much more expensive) units which really do the damage.
I'll probably turn up the damage factor to 100%, rather than staying with stock's 30%
[ February 23, 2004, 20:24: Message edited by: Suicide Junkie ]
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