Re: Weapon Balance?
I designed my APB XII baseship with a Computer III, 2 Quantum Engines, a Solar Sail, 28 armor III, one Stealth Armor III, ECM III, Sensors III, 12 Phased Shield V's and 7 Massive APB XII. The Null Space Projector III ship has 7 massive NSP III's.
When I tested this combination, I found that the NSP III ship ALWAYS won because it did so much damage in the very first round. Maybe you put less shields and armour on your baseships. But I think the Null Space weapons are far and away the best weapons for taking out baseships and starbases.
In tests with baseships equipped with the Phased Polaron Beam V, the APB XII ship and the PPB V ships were pretty much even.
If you check the research costs, you will find that it costs approx. 1/10th the research points to get the PPB V. In my games, I stop researching weapons after I get this weapon unless I have disabled the entire line of Phased weapons at game start to insure better play balance.
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