Thread: New SJ mod
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Old July 25th, 2004, 04:43 PM
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Default Re: New SJ mod

Quote:
Originally posted by Alneyan:
Ah, I was speaking of the level II and III descriptions. The description for level I works fine. That will teach me to check for level I, even when level II is the same as level III.
Ooooh, I was looking at the ability descriptions
Component descriptions fixed.


Quote:
Originally posted by mottlee:
As far as I can tell you can only use bases fo ring/sphere world comps there is no ship large enough for them and then move and a base can not use engines to move to a star.
(Edit) E-build goes slower (on mine at least)
Yes, but I believe the plating/cables only have to be somewhere in the system, not right on the star.

By turning on E-build, you start saving up construction rate.
It goes slower at first, then when you turn off Ebuild, you get a burst of speed.

Overall, your SY will put out the same amount of production, but if its idle, you may as well save half that rate for a rainy day.

Also, at the beginning, your homeworld will probably be able to pump out colony ships and scouts 1 per turn, even at half rate.
So, you can store up rate with Ebuild, and then when you need to build your 600kt warships (or ringworld parts), you can turn it off and pump them out faster.

[ July 25, 2004, 15:44: Message edited by: Suicide Junkie ]
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