Re: OA vs Shields
There is another point to bring up that I haven't seen mentioned (although I may have missed it).
Let's say your ship survives combat with damage. On the average the shield ship can be repaired more quickly and sent back out.
That's something I'd like to see changed for SEV, repairs based on points rather than components.
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This is the 21st century, right? Then where the hell is my flying car?
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