
nope, crew conVersion mines don't work. Just treated as normal damage (turned all mine warheads into crew conVersion damage, ships just kept blowing up, ah well.).
Thx Rollo. Is there any way though to have 'attack ships' that are above 1499 kt though? I've got the designcreations txt file set for 5000 kt attack ships but the only ones that get built are the attack bases. The ships seem to stop at the lowest kt below baseship size (my 1200 kt superdreadnoughts) and anything bigger must be an attack base, this even happens with AI's that don't even have attack bases in their txt files. Is this hardcoded?
Edit:
Also tried the 'one type only' laucher, it worked sort of. The only problem is that the AI will design/build ships it does not need (ie, minelayers long before it has mine warhead technology as the launchers can launch all unit types).
[ January 18, 2004, 02:10: Message edited by: Deathstalker ]