Re: A couple of modding questions
I think the question is, how high can the percentages go. I am not sure what the answer is, but typically either 255 or about 65,000 are the limits, being the values you can represent with either one byte or maxint. you can go higher with longint, but i really doubt it would be used. it can also be some other arbitrary value, but there is not really any point to doing it that way.
so since asteroids can be 300 by default, its obviously not 255. i would guess you can mod values up to maxint, or maximum integer value, or about 65,000.
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