Thread: Are We Evil?
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Old January 4th, 2004, 02:41 AM

SpaceBadger SpaceBadger is offline
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Default Re: Are We Evil?

Even though it is only a game, I dislike killing enemy populations and will do so only under circumstances that would justify it (to me) in real life.

For example, in one game against the AI those evil Sergetti had their home system adjacent to mine, which under AI rules meant they considered my home system to belong to them. For at least a year or more of game time we fought over control of the wormhole between our systems, but a couple of times they managed to break a fleet through into my system, and each time they glassed one or two of my colony worlds, and many millions of my people died. I was hoping to get troops built to invade and conquer their system, but had a long way to go on the necessary research and construction for such an effort. Then a Sergetti fleet broke through and would have glassed my homeworld but for the valiant fleet that fought and destroyed them in orbit. That was the Last straw - I decided that it wasn't right to risk my own people any further while working toward a conquest, so without giving them any chance to build up new fleets, I jumped my defenders through the wormhole and nuked their planets down to the bare bedrock. And you know what? I think that would have been the right action in a similar situation in real life, too.

But I remember that situation so well because it is a rare thing for me to be forced into such action. My main enjoyment in the game is exploring and building, not attacking and killing. If they had left me alone, I would have left them alone. If we had had a bit more elbow room between us, I might have gotten a tech advantage sufficient to hold them off until I could move in with troops and show them the benefits of joining my empire.

But sometimes ya just gotta glass 'em.

SpaceBadger
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