
January 9th, 2004, 02:54 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Your SEV Game Design
Quote:
Systems should be hexagon-based rather than squares. This is easy enough to do once you give up on forcing the system window into a defined square in a rigidly divided UI screen.
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Sadly, MM has stated that hex maps will not be done because a lot of code that is planned to be reused from SE4 is based directly on the maps being divided into squares.
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