Re: Ship weapon loadout
i'm re-using this thread for another question along the lines of the original one...
i'm gearing up for a major... uhhh... cleansing of the universe. I have 6 fleets that can operate independantly for indefinite periods of time (they have repair & resupply capabilities), each with 10 dreadnaughts. I honestly do not expect the AI to pose *too* much of a challenge... and even then i can rebuild the whole fleet in under 10 turns.
Anyways, I want to include carriers (just for fun). But I cannot seem to decide between a designing a carrier that can launch 30 fighters each combat turn (and hold 168 heavy fighters) or a carrier than can launch 20/turn (and hold 302 heavy fighters).
Which of the two would seem better, and why? I have some ideas of my own, but they are why I can't choose either option - i don't see a clear advantage in either design.
Oh, and the simulations don't seem to help much... I haven't engaged the enemy in a while, and my intelligence can't steal their ship plans. I sort of closed all but 2 wormholes leading into my territory, and these are guarded by my older carriers and fleets.
|