Re: Ship weapon loadout
I would lean toward 30/168. That gets all the fighters in action in 6 turns, where the other would take 16.
Also, 30/168 finishes with a group of 18 fighters, but 20/302 ends with a measly 2.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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