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Old January 18th, 2004, 07:46 PM
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Default Re: PBW, First Impressions.. (Multiplayer discussion)

Originally posted by David E. Gervais:
1) The game should not close at the end of each turn. (this way the player could overview his/her empire while waiting for the next PBW turn to be available.)

Typical PBW games don't move at the speed of your first game there. When the next turn is coming in a day instead of ten minutes you aren't going to want to sit there waiting.


3) The player sould be notified in the game when the next turn is ready and have a 'Get next PBW turn' button/indicator.PBW Real Time Client does help with this, and auto launches your turn for you when it's ready. Although again, this is a only a factor because you are playing an extremely fast game. Typically in PBW game you aren't sitting around waiting for the next turn.

5) It would also be very nice if 'encounters' were handled in real-time.Not sure what you are suggesting here, but it sounds like you maybe are asking for tactical combat? In theory, I have no objection to tactical combat. However, I have not heard of a suggestion that sounds at all workable for more then a two player game. Tactical combat can take many minutes to resolve between two individuals, and in the mean time everybody not in combat is sitting around doing nothing.

As the other guy said, PBW wasn't designed to function as TCP/IP but to streamline teh file handling for PBEM. With RTC though it comes close to TCP/IP functionality.

[ January 18, 2004, 17:47: Message edited by: geoschmo ]
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