I just tried a TCP/IP game with rollo, and although it had a bug where the player turns were not being sent (forcing the host to process a turn and have the AI play for the second player)
It did seem to be a very good method of play. I now agree with you all,.. 'Don't touch the PBEM or PBW' just fix the TCP/IP mode of play.
I can see 10 turns/hour being easily pumped out in this tcp/mode.
Cheers!
