Re: protectorate/subjugation treaties
I agree. I hope that the whole diplomacy system gets an overhaul in one of the future patches. So far, it is much too mechanistic. Reactions only depend on accumulated anger levels, not on situational factors ("other wars" being the only exception). I can subjugate an empire on the other side of the galaxy if I only saw it once. Should I not have a warfleet on its border (or offer a tremendous bribe) before the emperor accepts servitude ?
Situational factors, like weak defenses, current threats, relations with third parties (how can you be my ally and the ally of my ennemy ?), actions in the younger past, should influence diplomatic responses. Some amount of randomness (maybe depending on the counterparty's character) should also be part of the mechanism.
Furthermore, the AIs should actively offer non-aggression/non-intercourse/subjugation/protectorate treaties. They never seem to do this.
Content-wise, protactorates and subjugation treaties should give the dominant party further advantages, like the right to use refuel depots, etc.
[This message has been edited by jowe01 (edited 06 March 2001).]
|