Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.31 Announcement
Invasion! 0.31 will include 3 different types of races. Xenophobic, Imperialistic, and Neutral. These work very much like the Organic, Magical, and Physical races of Adamant. Except these races will have many different bonuses and disadvantages unlike Adamant on top of their different tech trees.
Here is the basic idea I have for the 3 race types, though they will grow more detailed as I develop them:
Xenophobic Race:
Your race is scared of and hates all other races and will goto extreme measures to be left alone.
Cheaper: Bases, Sats, Mines, Wepplats
2 more levels of: Bases, Sats, Mines, Wepplats
Can't have Engine Reactors
Can't have Dreadnought and larger
Can't have any type of colony component outside starting type
Can't research Colony Ships above Slugship
Improved: Shields, Armor, Point Defense
+5% to ship defense
Imperialistic Race:
Your race will stop at nothing until the entire universe bows down before you.
Higher costing: Bases, Sats, Mines, Wepplat
2 Less Levels: Bases, Sats, Mines, Wepplat
Improved: Anti-Planet Weapons
Ships hold one more engine
1 more troops class
No Planetary Cloak Generator
+5% to Ship Offense
Neutral Race:
Normal Tech Tree
No Advantages/Disadvantages
Completed Beta 0.31 changes
Added Components: Research Lab I-III
Added Components: Intelligence Center I-III
Fixed Components: Medical Bay I-V
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