
January 20th, 2004, 05:57 AM
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Join Date: Jan 2001
Location: Ohio
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Re: Maps, theory discussion
Quote:
Originally posted by Paul1980au:
That said i like maps with warp points that are many in number ie at least 8 warp points leading into each system.
You need choke points but perhaps you need fewer of them and a more open map ?
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That's fun, and one of the easier maps to make. You can setup the quadrant types file to make heavily connected maps randomly at game starup. FQM has a few different styles of varying degree.
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