Re: Proposed counter intelligence fix
My very first game was a low difficulty game where I had 100,000 intel points going into a single CI 3 project. When I became MEE, the COMBINED intel of all the other empires added up to at most 10,000 intel points, and their intel projects were getting through all the time. Then, I got on the board here and found out that I needed to have multiple projects running to counter multiple enemy intel projects.
I don't know that it is broken. But it certainly is a bit counter-intuitive. I still prefer the MOO approach where you spent production to create spies that can be devoted to either offensive projects or defensive projects. As long as you have one spy, none of the enemy projects can break through. So, a huge empire can afford to produce 100 spies and then stop spending production on spies until that number gets killed off my enemy projects.
Of course, this system has its flaws as pointed out by the other post: Is it really fair that production spent on intel 20 years ago stops a current day project? On the other hand, there should definitely be some bonus for a well-established intel network. For that reason, I prefer the MOO setup.
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