Re: Proposed counter intelligence fix
The intel system is definitely broken, at least in PBEM simaltaneous games.
After reading about how it is supposed to work, I have been confounded as to what the heck is going on in my current game. I have been running intel projects against my opponent for about 12 turns:
My base intel: 45-50K
His Defense Intel: 8-12K
Not ONE operation has succeeded. I asked him how he defended my attacks, and he has been running nothing but defense (counter Intel II with repeat). He had intel tech for only an estimate of 30 turns. Let's say that according to these numbers, he should have 30 X 10K = 300,000 possible counter intel project points.
BAFFLING PART: He currently has three level II projects near completion! That's about 700,000 defense points! Not to mention the (estimated) 45,000 X 12 turns = 540,000 offensive intel operation points that should have reduced his defense. It should not even be close.
The only other thing I can think of is that he is in a partnership with another player with about a 50K intel base. I doubt this is causing this effect.
IF intel worked the way it was supposed to, it would be a HUGE factor in games against other humans. But according to our experiences, there seems to be a problem or something we could have missed... It's just lame to discover that Intel is useless after you have been playing for 80 turns.
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