Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Considering some of the common complaints I've seen about the internet Versions of some games, including the "buggered" TCP/IP Version of SEIV, I think that PERL would be a good choice of language for such a project. The syntax is quite similar to C++ (with some interesting, although somewhat arcane additions), and is specifically designed for the web. It might open up some options for you.
[ January 22, 2004, 15:06: Message edited by: Cipher7071 ]
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