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Old June 19th, 2004, 12:40 AM
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Default Re: SEV discussion: Mines

Quote:
Originally posted by Paul1980au:
Like an expanded experience type

Ie overall experience values
Experience vs fighters
Experience vs drones
Experience in mines (detection and laying and navigating around)
Experience in well other areas.

You might have 10 or so different experience breakdowns that would affect combat more so in an expanded way instead of just the basic fleet and ship experience.

This might also lead to new technology and alien technology types + new events ie ship was attacked by space pirates in fighters or drones (or oterhs) and has gained 3% experience points when in combat against fighters.
How about having [%experience%] as a legal variable to use in the equations?

It could affect anything any way you want, then.
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