Re: SEV discussion: Mines
I think all very good ideas - perhaps expanding upon that mines to start with could only damage unshielded ships - shielded ships would be protected - but with mines blocking a warp point perhaps with ships coming through depending on the tech and the number start off with a 1% chance of hitting and then work up ?
Make cloak ships less likley to be hit by a mine ?
Perhaps some sort of new weapon (drones etc) that can be sent through warp points to scout around or sats that can be "pushed" through warp points to scout for mines first.
Id like to see mines still included but some targetted changes made to the mine system.
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