Re: Natives
It's hard to imagine a stone age culture STAYING stone age for long after my ships enter the system, for one thing it would be in my best interest to give them a gift of, for example, mining technology so they could trade with me. And if I ever planned on conquering them I'd want to make sure that:
(A) They had something built on the planet I could use
(B) they were somehow defended against my rival human players, ground troops and one of MY space stations in the air at the least. lol
Which brings up a point I had not thought about, how much of my technology should a level 1 culture be able to understand? There should certainly be limits or we'll all simply raise the natives up to full player status in a few turns.
I suggest that we limit them to level one of anything they couldn't research themselves, and block their ability to gain certain techs at all, things like steller manipulation for example.
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