Re: Repair ships, supply ships, n\' such
Quite simply what I have discovered is to agressively research Resupply and Stellar Harnessing as quickly as possible to attain mobility. While impatiently waiting for Quantum tech, I will apply a few upgrades (Solar) to existing ship types to gain range and stamina in active combat sectors, but, if I've got a few fleets hanging out in Cretirk "just in case," I'll let them sit and wait for a "Tanker."
My Tanker is a destroyer chasis with 6 of my latest engines, my latest Mstr.Computer, and a Quantum Reactor. When this inexpensive ship is attached to an obsolete fleet of 18 Missile Cruisers I saw no reason to scrap, it refuels the whole lot every turn to max. As new ship types are developed with high-usage components (like Cloaking) I will fit each ship with its own Reactor.
The Tanker is a good transitional vessel for the aging Fwandreian Interceptors who have been staving off the Drushocka since 2102.6.
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Aa Turam Empire
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