Re: Latest patch, mods & current game
John Brave, apologies if I have not been very explanatory in my Posts (I put details in the Readme file that accompanies the mod). I should probably illustrate what I have done with an example;
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Mod Pack Amonkrie Research file;
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Physics
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Energy Stream Weapons
Tech Area Level := 3
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Ship Construction
Tech Area Level := 4
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Construction
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Weapon Platforms
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Mines
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Fighters
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Smaller Weapons
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Energy Stream Weapons
Tech Area Level := 5
Tech Area Min Percent := 25
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Torpedo Weapons
Tech Area Level := 8
Tech Area Min Percent := 25
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Shields
Tech Area Level := 5
Tech Area Min Percent := 25
Note the number of techs that are researched between Physics and shields. You or I, if we researched physics, would immediately research at least shields 1 or 2 to get some benefit from researching Physics.
This section of the research file is unchanged from the v.127 research file and is not something accidently introduced by the mod pack guys.
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My modified Amonkrie Research file:
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Physics
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Shields
Tech Area Level := 2
Tech Area Min Percent := 25
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Energy Stream Weapons
Tech Area Level := 3
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Ship Construction
Tech Area Level := 4
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Construction
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Weapon Platforms
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Mines
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Fighters
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Smaller Weapons
Tech Area Level := 1
Tech Area Min Percent := 100
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Energy Stream Weapons
Tech Area Level := 5
Tech Area Min Percent := 25
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Torpedo Weapons
Tech Area Level := 8
Tech Area Min Percent := 25
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Shields
Tech Area Level := 5
Tech Area Min Percent := 25
Note that I have inserted Shields Lvl 2 immediately after Physics. I acknowledge that whether it should be Shields 1 or 2 could be debated, but Shields 2 isnt that expensive so I elected to go with it.
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This is the sort of stuff that I have concentrated on tweaking. It should be noted that the Modpack guys have made some improvements to the Research files, but, there were still a lot more things that could be improved.
I understand that Sinapus is working on tweaking the Research files (he has picked up a couple of things I missed) and I am hoping that eventually a comprehensive Research mod may be issued as part of mod pack.
All of my Posts so far have been with this eventual aim in mind. Again, I apologise if my Posts did not convey my intent adequately and sounded like grand standing instead.
Its just that the faults in the research files are so obvious when you look at them in detail, that I have been trying to make others aware that the AI is being weakened by something that can easily be fixed. I have emailed Aaron/Malfador but not recieved any response.
Regards,
God Emperor
[This message has been edited by God Emperor (edited 07 March 2001).]
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