Re: Known Bugs
Great idea, Fyron. Maybe this list should be sent to MM. For my listed bugs, I have done that. Also, in the spirit of this thread, I would suggest that we just list things we think are bugs. Discussion or argument should be taken elsewhere.
These all apply to simultaneous games. They may also apply to turn-based, but it has been a long time since I played turn-based so I am not sure.
Fighters won't resupply at a Resupply Depot if the RD is on a moon.
Facility "tags" won't show up on the system view if the facility is on a moon.
(IMO this is a bug) Temporal Spaceyards don't upgrade from standard ones. I know it is easy to mod, but this should be fixed since setting up multiplayer games should not require a mod for this.
Retrofits that fail in simultaneous games give the same "Vehicle Retrofit" message log on the left pane as a successful retrofit. You have to click on it and read the center pane to find out if it was successful or not.
Fighters fleeted with ships cause the fleet to quickly lose its supplies (I think this was introduced in the v1.84 patch) [edit: whoops, already reported by Puke]
If you have more than one atmosphere breathing type of population, the transport minister will take will actually harm your empire by taking wrong-breathing population to planets. When he does this, the planet will become domed. Not that I use ministers.
"divide points evenly" causes you to lose points (research and intel) when you complete a project. Excess points are not given to other projects.
Captured ship designs from intel projects or Long Range Scanners are not added to your list of known enemy designs.
Fleet Experience is not calculated as expected (see Fleet Experience thread)
Can't retrieve drones (might be intentional, but I think it is a bug)
Warheads on drones that are rammed do not damage the ramming ship (other than the contribution to overall mass of the drone).
I'll add more later.
Slick.
[ January 27, 2004, 14:49: Message edited by: Slick ]
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Slick.
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