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Old January 28th, 2004, 09:37 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Let me start by talking about the economy, this is by no means set in stone but I had to have a jumping point from which to start. I have as of now stripped the economy down to minerals only, this is intended to give us the chance to feel the balance of the game before we start adding back in organics and radioactives. On the other hand if the majority think it should be left out we can discuss this also, it would after all mimic the concept of MegaCredits that SF (StarFire) uses. Next to some great questions posed by Growltigger.
This will just be sporadic so sorry if I loose you.

1) Engine Rooms: the setting up of engine rooms can not be done in SE4G, the balance to this is that unlike SF one engine down won’t shut down the entire system. Engine Tuners will continue to work also.

2) Moving resources: Sorry, as it has been put before, you build the spaceport and it is all yours.

3) Point-Defense: The point defense in SF is much lower in range and damage than SE4G, to this ends I have followed cannon in range and set the Basic Point-Defense system to deal enough damage to kill at least one small craft*. Some point-defense system where dropped for one reason or another.

4) DataLink: It is in the Mod, but it is set to share best combat experience, mimicking the SF datalink is just not possible but I thought this way at least preserved the spirit of the system.

5) I had a great idea that I ran across the expertise of Imperator Fyron, it would have allowed us to mimic exploring a system to discover warp points, and allowed the introduction of hidden warp points. After careful consideration he has informed me that it is simply not possible to do so. Sorry. As far as cloaking planets go, I don’t really think that will work either. Sorry again.

I think that about covers it for now; I actually have a few moments to work on the mod** so I will check back here later. I hope that we can all introduce ourselves and together create one of the best Mods out there. Keep in mind that the beta will have problems, and that it will be the deciding factor of “Should we push on and fix the problems or drop it?” Start posting questions here and feel free to explore options without me, I will keep a steady eye on this thread and pick up where needs be.

*Small Craft: fighter, drone, seeker, satellite.
**Mod status: Components file at Tech Level 13, some known issues.
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