Re: StarFire Mod v-Beta 2
I just had a new idea that I need some input on from you beta testers.
If I create all missile types as drones I can create the launchers with them to more closely mimic the SF setting.
The good: You will need to build ammunition, do ammunition load outs, use supply trains to transfer fresh ammunition to ships, and I will be able to more closely mimic the warhead types. I.E. (AM), (AAM), (SCW#), etc. multi-shot missile launchers (two shots per turn) will be possible.
The bad: Sprint type missiles will still try to ram a ship after the missile has fired, and I can not predict the effect this will have on game play. All cargo, including troops, populations etc, will need to be moved around in Mg. I could still create a cargo component however the AI would choose the larger cargo capacity for their ships. In other words it would not only be redundant but also give the AI and Non-Cannon players an unfair advantage. If I make the cargo component smaller than the Mg the fact still holds true.
This is merely a small “hiccup” that I could live with if you agree that it is worth the trade off. One another note this will set me back as I will need to create these components again.
Finally I will need experienced input as to this, if a ship is loaded with two or more types of drones I am not sure if the game will allow you to choose which ones you want to launch, and even if it does drones in tactical combat have no range limit that I am aware of.
Thoughts?
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