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Old January 29th, 2004, 06:46 PM

DemoMonkey DemoMonkey is offline
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Default Re: StarFire Mod v-Beta 2

Shang

Suggestions

Missiles: Design 4 types of Missile Launchers. All should have the same cost, size, and damage resistance and are learned at the same tech level.

Missile launcher: Fires standard missiles (per SEIV)
AFHAWK Launcher : Fires every turn, the missiles have fighters/seekers as their target type.
Sprint Launcher: Direct Fire weapon with the same damage as a comparable missile but 1/2 range.
Capital Missile Launcher: Reload time increased by 1 or 2, damage increased by 50 to 100 percent, 3x the damage resistance to simulate it's toughness vs PD.

Since multi-function weapons can't be done, this allows you to simulate a ships varied missile load out by designing it with more, or fewer, of these components. The components are identical in size, cost and weight so that you can do a quick refit with a mobile space yard without having to redesign your ship, simulating changing your "ammo". You might want to up the component repair value on Space Yards and Repair Bays to facilitate this.

Your drone idea is excellent, but if I may, I think it's actually the perfect way to simulate Strategic Bombardment Missiles and SBMHAWKS, rather than "standard" missile types.


Hidden Warp Points: Umm, why not just use an empty space" bitmap for them?


I just finished the 4 Weber\White books, so I'm very keen to play this mod when it's done.
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