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Old January 29th, 2004, 08:05 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

I have a few minutes between classes, let me see if I can bang out an answer, I am not use to this school computer so forgive any type-o's

The 4 launchers:
As I have it now there are two launchers, Sprint and Non-Sprint. So that part is covered.
The Weber books are great but they do not go into deapth on what the technologies are. The AFHAWK is actually two systems. The AF is a missile type and the HAWK is a guidence system that can not be simulated in SE4G. The AF (Anti-Fighter Missile) has already been added to the Mod. The Capital Missile Launcher can not be designed as you suggest because it would diverge from cannon too much. The actual Capital Missile can be fired from a Capital Missile Launcher but one is developed before the other and when the Launcher is developed it would over ride the early Missile Launchers since by cannon it is really just a larger Non-Sprint Launcher that can also do Sprint function in some cases (depends on the missile fired). Once more the drone option appears to be best.

Hidden WP will not work as Fyron pointed out, all the player has to do is click on the map untill they find the WP.

Edited in: As a Last thought the technologies you mention above all come about at diffrent levels, are reflected in cannon by diffrent sizes and costs, and I would like to stay as close to cannon as possible.

[ January 29, 2004, 18:09: Message edited by: President Elect Shang ]
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