Re: StarFire Mod v-Beta 2
Man do I feel miserable, I hope to shake this flu soon. In the mean time I have an idea that I want to run past you beta testers.
I want to start all players at HTL zero (IND2) as opposed HTL1, I will adjust the Commercial Engine to become a HTL zero (IND2) system. This is a house rule that I played with and it always worked out pretty good. All other systems for building ships exist at the HTL zero (IND2) stage and I would like to keep this house rule in the Mod.
Thoughts, Ya, Na?
Growltigger: That is how I have them now; I will be keeping them that way, majority vote rules.
DemoMonkey: The problem with the WP idea is that in SF WPs can not be made they are all fixed and only closed WP can not be located until used from the open side. If I moded a component that allowed them to be created that would effectively eliminate WP defenses and along with that an entire line or two of technologies that evolved out of the defense and assault of WP. You are free to ask the beta testers to vote on the subject and I encourage ideas like this. I however am not too fond of the idea. Still majority rules.
Chatty for your first week? No keep the good ideas rolling in.
DemoMonkey I give you 5 stars for your thoughts and ideas, thank you and keep posting.
[ January 30, 2004, 15:54: Message edited by: President Elect Shang ]
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