View Single Post
  #27  
Old January 30th, 2004, 07:05 PM

DemoMonkey DemoMonkey is offline
Private
 
Join Date: Jan 2004
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
DemoMonkey is on a distinguished road
Default Re: StarFire Mod v-Beta 2

Shang

Hope you feel better soon.

Yep, I know my idea doesn't work EXACTLY the same way. But ask yourself the tough question - would you rather have something that has the same game effect as cwp's (ie, the potential for unexpected attacks and rude surprises) even if it's not identical, or have nothing? Which is worse, a game where cwp's don't operate exactly as they do in the source material, or a game without them entirely? Which is more heretical?

"If I moded (sic) a component that allowed them to be created that would effectively eliminate WP defenses "

Ummm, isn't that exactly what makes cwp's so nasty in the first place?

And as for not "making" them, look at it this way. When you use one of the suggested components, you are NOT making a new warp point. You are "finding" the open end of the warpline that's already there.
Reply With Quote