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				January 30th, 2004, 09:20 PM
			
			
			
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					Join Date: Jan 2004 Location: Mesa, AZ 
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				 Re: StarFire Mod v-Beta 2 
 
	If Ind2 doesn't have a real impact in the mod, does Ind1 and PreInd?Quote: 
	
		| Originally posted by President Elect Shang: Right Dan, I follow just what you are saying. I did not intend to include this house rule in the Mod however it struck me that unlike SF in SE4G IND-2 would not be present. I would have to modify them in as neutrals, even then unlike the rules they would be able to develop HTL1 fairly quickly. I could not mod the AI non-neutrals in as IND2 or that would give the human players far too much of a head start. My point for suggesting the change is that I really couldn’t see any practical application for IND2 at all. I feel that a change would be best, if we do not give HTL Zero (IND2) an engine of some sort than I feel we should at least combine all HTL Zero (IND2) and HTL1 systems into a single unit.
 
 Feedback?
 
 |  Iff they don't you might just combine them all into HTL-1. Most players prefer facing these techs or higher anyways, because they are finally a threat.
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