
February 3rd, 2004, 05:50 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by Paul1980au:
Yes some interesting tech adjustments to the mod in this mod - looks interesting some ideas for MM to implement for the actual unmodded game Version say Version 1.9 realise.
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I wrote to Aaron about the possibility of adding in an adjustment or two so that the Mod would be more “fluidic”, he was very kind and considered them for possibly a future update however it is to late for this next patch. What ideas did you find interesting? Speaking of ideas did anyone here read the thread about different engine types? Man will they be surprised if this mod gets off the ground and they see commercial and military grade engines, yes that is right, I got them working now I need to test them.
No progress on the beta this weekend. My time was spent preparing for a class that I have tomorrow (had to read 5 long and boring chapters) and preparing to send out a care package to my wife. I expect to pick back up by Wednesday however this may push the beta test back. Speaking of which I have only had four beta testers check in so:
Beta testers send me an email for the address you want to receive the beta file at. If it is all the same to you four I would like to open the floor back up for more volunteers, not that four is a bad number but at least five would be good. I had originally wanted ten, but tough luck as they say.
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