
February 4th, 2004, 11:33 AM
|
 |
First Lieutenant
|
|
Join Date: Jan 2003
Location: England
Posts: 665
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: StarFire Mod v-Beta 2
[quote]Originally posted by narf poit chez BOOM:
Quote:
Wubbles The Borg! Wubbles The Borg! If He Couldn't Blow Bubbles He Wouldn't Be Wubbles The Borg!
|
Hmmm, evidence of the hysteria that always seems to attend any election campaign being organised by Americans. Someone please take Narf Poit Chez Boom out, preferably with a bullet to the head.
Missile interdiction, gosh, I had forgotten about that. It would be wonderful if you could mod that into the beta, but I do suspect that it will not be possible.
Damn it though, the only time I came across this rule is when my opponent developed "Pursuit Cruisers" armed with the missiles which blow your engines. He chased one of my damaged superdreadnough divisions, blew their engines and then laughed at my amazement when his missile volleys vaped my ships. Snikkin' frakkin' rikkin' rakkin' anyway, I wiped out his fleet at the Battle of Deneb so ho hum. Wubbles, can you confirm or deny whether or not missile interdiction is possible? can you make a missile that does ten times damage if it hits a target with no engines? (it would have to exclude bases, PDCs etc).
Turning to the inner outer armour concept, I agree with you that one of the things that is slightly depressing about SEIVG is that so far as I can tell, the only effect of your components on the list is the order in which weapons fire. I like your idea, I really do, again, Wubbles, is this something you can do in the Mod?
__________________
ook ook ook ook ook oooooook
|