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Old February 5th, 2004, 04:01 PM

DemoMonkey DemoMonkey is offline
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Default Re: StarFire Mod v-Beta 2

To clarify what I was going for: A weapon that does massive normal damage, but only 1/4 damage to shields,

AND

Engine components themselves generate a small amount of shields.

So when the normal shileds and the "drive field" (the small amount of shields generated by the engines) have been knocked out, the weapon will gut a ship like a fish.

Shang (or is it Wubbles the Borg now?)

Please allow me a respectful criticism.

By not accepting any suggestions that fail to conform perfectly to the source material, you are yourself, in fact, not conforming to source material. Engine interdiction DOES exist in the source material, so by not putting ANYTHING in to represent it, you are ignoring your own canon.

At the risk of repeating myself from the closed warp point discussion - a compromise solution that preserves the flavour and metagame effect of something is better than just pretending it isn't there at all because you can't get it to work perfectly.

Of course, as the person in charge of the project these things are, of course, your call. However if your position is "It must work EXACTLY the same as the source material or it will be left out entirely, no matter how important it is to the strategy and tactics" then please say so and I can stop wasting your time.

I still, of course, support the project and look forward to it's completion.

Thank you.
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