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Old February 6th, 2004, 02:01 AM

Dan Kochheiser Dan Kochheiser is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
In the 3rdR by the "SDS" it states:

3rdE Revised rulebook P#19 rule 03.11.07: “A starship which shuts down (deactivates) all of its engines has a 360 degree field of fire but loses the missile interdiction of its drive.”

Also in 04.04 pp1 it says "Drive field interdiction is lost when the Last drive field fails." It then goes on to say that ""Shields Down" allows special weapon effects" one of which is not x5 damage from missiles. Also in the same rule (04.04) look under #1 “Weapons with warheads” you will notice here that it clearly says this effect is caused by the drive field and not the shields. It is also worth noting that the damage is x5 not x10, that was the old 2ndE Rules, if the drive field is outside the shields or vice-versa is all interesting but not the point, Mr Floppy I can not answer for sure where the heck it is, I know that you are asking for just the sake of knowledge but I don’t want us to get bogged down here.

All rules aside, guys can we do this and still accept it as a worthwhile compromise, Beta Testers should we vote?

A) Pursue the option
B) It can not be done close enough to warrant the variation from cannon.

Also keep in mind that I have HAD TO vary from cannon to get this far in the creation of the Mod, we can always shelve this until later and that is what I would like to do.
Because I said I would do this...

The exact quote to look for in SF3rdR page 22 rule 4.04 section 1 3rd paragraph it says "If, however, a starship, BS, or SS loses it's drive field, it also loses the drive interdiction effect. Thus any missile, gun hit, or mine that inflicts non-shield damage on a unit without a drive field inflicts five times normal damage."

See the inmportance here is that the the damage has to be NON-SHIELD and the DF has to be down for the 5x damage to occur.

Dan K
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