Re: StarFire Mod v-Beta 2
Clc came over this morning to take a look at the Mod. In the process of checking it out we discovered a new bug. It seems that you can only have �x� amount of �items� attached to one tech area. Through the process of elimination I found that I could tie all component enhancements, vehicles, and facilities into having a �HTL� requirement for their development. But if I tried to tie any components (even one) into the �HTL� line it would not work. This apparently would not be a problem if you wanted to start out at HTL 1 and work your way up; in this case you can develop HTL2 etc just fine. But if you want to start at the �medium� or �high� technology at the start up screen than forget it, you start with HTL at level one instead of 18. I have contacted Malfador about this issue to see what Aaron has to say. I will keep you updated as I get word.
�Items� are anything from components to vehicles.
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