Re: StarFire Mod v-Beta 2
I could overcome this by making multi-class engines. For example:
A class 1 engine would only work on the EX and ES
A class 2 would only work on the FG and DS
Something along those lines, I would have to pull out the UTM 1.1 to see how it would actually divide up; but you can get the jest of the idea from the above. Should we take a vote?
A) Play test Beta as engines are now, knowing the below problem.
B) Create (for lack of a better term) “Multi-Classed Engines” and Beta test them.
I will not be voting on this one, I can do either before Friday, heck one is already done!
I posted this after Fyron, but it is basically the same principal that he is talking about.
Edited in:
There is no such setting as a negative “combat movement” bonus. If we go with option B above than we will have to accept that freighters can move at the speed of warships in combat or I can reintroduce the commercial engine, however we will NOT need multi-class Versions of it. No one said this would be easy or perfect. Thus I will introduce part 2 of the vote.
If you choose B above than do you want to:
1) Accept warship speed on freighters in combat.
2) Re-introduce the Commercial engine (Ic).
[ February 11, 2004, 20:31: Message edited by: President Elect Shang ]
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