
February 12th, 2004, 03:28 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by clc19k30:
Actually thinking about the engines being blown and the continued movement caused me to regress to high school physics. No friction in space, ergo no slowing down. So the engine problem is not a real concern. Not blowing the crap out of the other guy is. Must fix so death can be dealt. I say go with what we have and fix problems as they occur. Hey that is why it is a Beta Test.
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Clc you raise a very good point, however in StarFire (cannon) a ship only moves because of the inertial field generated by its engines. So when a ship losses its engines (once again by cannon) it comes to a sudden and often violently damaging halt. Dan K will be able to explain it much better than me, he should drop in tomorrow. Dan can you fill us with a little high quality explanation please?
Also clc as to your point of “going with what we have got” that is true, except when all of you beta testers where at work today I was here creating an alternate Mod using the B2 selection below. It came out to 7 Versions of the Military engine and 1 Version of the commercial engine. As a fact I am play testing the alternate B2 Version right now and I must say that I am very happy with it. So it is up to you beta testers which you would like to try out.
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