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Old March 6th, 2001, 08:25 AM

GoatFoot GoatFoot is offline
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Default Problems with new colony types in Construction_Facilities.

Hi folks,

I've decided to start modifying the
Construction_Facilities.txt file to get an
idea of just how it operates, in the hopes
of eventually modding it to reflect some of
my prefered choices. Unfortunately, while I have the new types diplayed as options,
I'm having a bit of trouble getting the
game to act on the added types. They all
seem to treat them as mining colonies.

Would anyone happen to have a pointer to a relevant post, or lacking that, an example
of a functioning Construction_Facilities.txt with a new colony type that they'd care to post?

Many thanks.


[This message has been edited by GoatFoot (edited 06 March 2001).]
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