
March 27th, 2004, 02:41 AM
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Join Date: Mar 2004
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by President Elect Shang:
Actually in my test game so far I do have to stop long enough to let the CFN recharge me.
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Maybe we are talking about different kinds of ships. In my patch 2.2 test game, my explorers moved for 10 years without running out of supplies. (ok, i forgot about them from time to time, but that shouldn't make a difference)
Quote:
Originally posted by Suicide Junkie:
The supplies used by your engines is the sum of the individual supplies used, multiplied by the number of times you use them (# of sectors moved)...
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That means a ship with 4 engines (a corvette, engine per move =1) uses 4*1*4=16 supplies per turn. A single supply hold regenerates 20 supplies per turn (in a normal star system with one sun)
The ship can move forever without running out of supplies.
A Monitor with an engine tuner V and only one supply hold is going to run out of supplies fast, of course. No surprise
The books gave me the impression, that commercial engines provide a higher strategic movement than military ones? Am I wrong? There is no reason to use commercial engines here. They are 60% cheaper, but twice as large!!!
Small spelling error:
PDC Crew Quarter:
Area of a PDC where crew adn troops spend off-hour
Plague:
Maybe you could change the severity of the plague event to high or even catastrophic.
Colony ships:
I noticed that colony ships can only use commercial engines(unlike freighters) in v2.2
I don't know if that is intentional.
Now I'm off to test the new Box Missile Launcher 
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