
March 27th, 2004, 01:16 PM
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Join Date: Mar 2004
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Re: StarFire Mod v-Beta 2
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Originally posted by President Elect Shang:
Supply usage: Right, SJ is correct, but in StarFire engines do not require supplies, only regular maintenance for wear and tear. Still lets test this out some more, I have had two people comment on the supply issue and I am willing to Mod it back in. Keep in mind that the re-supply issue is a SE4G aspect, not a StarFire one. Also you should test the supplies in a ship armed to the teeth with missile weapons after a major combat. One way or another I see that this needs some serious looking into, good job!
Commercial Engine: Yes they give a higher strategic movement, and should be doing so in the Mod had I remembered to add the ability back in. One of those pre-move to Build 2 tests I ran. The military engines give a much higher combat movement and I would not suggest building a warship with commercial engines, but it has been done in past StarFire games. Have you played the game?
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nope, i read In Death Ground and The Shiva Option. All my knowledge about StarFire comes from the two books.
The supply issue was a thing I noticed because my explorers could fly across the whole universe, no something I am accustomed to from other SE4 mods
I tested the enhanced drive missiles yesterday. With ships/planets as weapon target they ignored enemy sekker/drones and rammed the enemy ship. With sat/seeker/fighter/drone as target (and fighter(one shot) as strategy) they reacted to the enemy drones (meaning the EDMs shot at them when the enemy missiles moved) on their way to the enemy ship, which the EDMs still rammed as soon as possible.
I think that behaviour is the one you want
colony ship: I'll check it out again, maybe I simply missed the military engine mount.
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I can’t wait to get your feedback on the new Box Launchers
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I didn't have much time yesterday to test the Box Launchers. My solution to problems is "more capital missiles" at the moment, so I'm going to like them 
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