Re: RTH has filled all slots; discuss the game here!
i say keep training and keep the talisman... just drop a hint that it would be really smart for players to take religous... Training is easy... send ships to training centre... have them hang around in training fleet if there is a moon then fleets, ships train at 6% So... you have 5 training fleets ... 1 dummy ship that stays in the fleet... So Train fleet 1 to 5... And then your real fleet... So on turn 1 all ships that arrive go into train fleet 1... 2 for turn 2 , 3 for turn 3, 4 for turn 4... On turn 5 fill train fleet 5 and then move the ships out of train fleet 1 ( except for the dummy ) and move them into the real fleet... On turn 6 you dump the new ships into train fleet 1 and move out the ones from train fleet 2.... Very easy and easy to follow...
or ban religous and advanced military science...
I would like to keep the system shields... I see no wrong in killing your warp point out to a bad universe and then opening another one up somewhere else... ITs a big game and we all want to set up our systems.... All were going to do then is just create 10 warp points between each of our systems... So just keep the system shields... I like to build my defences to see how they will hold out... ( as I never got to use them in the Last game... I would like to see it this game )
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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