I would hate to leave training out because some people are too lazy to organize training by themselves. Like said, Psychic is for them to go. And I'm not sure they would like to play RTH anyway, for it will be the micromanager's dream (I know the Last game was). However, leaving it away would give Attack and Defence traits more value and people would use a lot of points for them. That could be interesting.
I support the idea of banning talisman but leaving Religious. I don't think we need to mod it out, because everyone could see if it would be used so it would not be "unnoticed cheating". The nature shrine is propably the most valuable building in whole game, so religious trait would still be tempting.
How about gifts? I say we keep them on. I like the idea of supporting both sides of the war and watch them fighting
