Re: RTH has filled all slots; discuss the game here!
Wow, that really is an obscene number of planets in each system. How many planets does each player get?
The only real difference between maps I noticed was that "clust5.map" had several empty systems that are effectively free for the taking for any empire that wants to bother to warp in, ignite a star, and build a sphereworld. I guess they could also end up being the major battle fields, since it would be hard to get a system shield up and running in these systems in any reasonable time. I suppose "clust5.map" is my favorite, although I'd prefer less planets per system.
I guess I was just expecting a "conventional" map, except with balanced planet numbers.
Edit: I don't mean to sound harsh, Tesco. I do appreciate the fact that you made these maps for us.
[ March 01, 2004, 04:47: Message edited by: Spoo ]
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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