Re: How do allegiance converters work ?
I had assumed that the same stats for ship capture in combat are in SEIV as in SEIII.
Thus, if you have a StarBase with a few Security Stations, any ship that managed to get into firing range without being destroyed, disabled, pushed, or warped (I don't remember, is the random warp gun still in the game?) wouldn't be able to touch it with allegiance converters.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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