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Old January 29th, 2004, 04:03 AM

ChinMonster ChinMonster is offline
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Default Re: Bugs? Or my idiocy

Nope, i checked. Just for grins this is tech im having problem with, actually i classed as warhead, its short range tech im toyin with, im hoping it Posts properly so you can see what I see, save for the bleeps, im uh.. meh why do I even need to hide it? lol, anyway... see for yourself.

Name := Bleep
Description := Bleep
Pic Num := 281
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 950
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Warhead
Family := 00009
Roman Numeral := 8
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Composite Hull Plating
Tech Level Req 1 := 8
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships
Weapon Damage At Rng := Bleep
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 3
Weapon Display Type := Beam
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := boom2.wav
Weapon Family := 1

Name := Bleep
Description := Bleep
Pic Num := 281
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 1000
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Warhead
Family := 00009
Roman Numeral := 9
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Bleep Bleep
Tech Level Req 1 := 9
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships
Weapon Damage At Rng := Bleep
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 3
Weapon Display Type := Beam
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := boom2.wav
Weapon Family := 1

Shield Tech

Name := Bleep
Description := Bleep
Pic Num := 282
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 850
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 000010
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Bleep
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1 := 400
Ability 1 Val 2 := 0
Weapon Type := None

And now the tech area pertaining to it and armor(warhead). Both come from tech 2 in a construction field, (also no double spaces)

Name := Bleep
Group := Bleep
Description := Bleep
Maximum Level := 17
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 23
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Bleep Construction
Tech Level Req 1 := 2

Name := Bleep
Group := Bleep
Description := Bleep
Maximum Level := 11
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 23
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Bleep Construction
Tech Level Req 1 := 2

Im like at a severe loss here lol, im really starting to think its a game glitch
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