Re: Unusual New Propulsion Idea
I'm sorry, but I must agree with others. As much as I really like some of the features of Starfury, I'm really concerned about how combat works in the game.
I don't mind Real Time combat (Taldrens Starfleet Command Series is a proven example of good Real-time combat) but in Starfury, intra-system travel is Real time and this, in my opinion, sways away from the Turn Based system that Space Empires was built apon. I think adding Real time combat should be only added at the Tactical combat level, not Strategic. If you do that, their wouldn't be any way too play SE5 with E-mail (which some people still do).
I would really like too see SE5 have Tactical combat use this new Real time combat, but Strategic Level play should remain Turn based. And I was hoping Starfury combat would have been similar too Homeworlds real time strategy. Homeworlds real time combat system is far easier too control Fleet actions then the one Starfury uses now.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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