
February 9th, 2004, 06:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Unusual New Propulsion Idea
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like Microprose before, now Atari
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When did Microprose ever make a strategy game with real time combat? MOO3 was made by QuikSilver and had nothing to do with Microprose... MOO and MOO2 were made by Simtex, and just published by Microprose.
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I think that taking account combat initiative like in MOO2 would be one good way to do it.
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That system is still flawed. Any system where a ship gets to take its entire action before any other ship can do anything is highly unrealistic. Real time combat takes the initiative type systems a step further.
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Also another way would be like in Ufo Aftermath, where you issue orders to every individual of your group in paused mode, and then you put time running.
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Which is exactly what I had described earlier, except that real time execution also has the nice feature of eliminating all of the other idiosyncrosies of turn based combat.
[ February 09, 2004, 16:23: Message edited by: Imperator Fyron ]
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